Sunday, April 22, 2012

What Every Action Movie Can Learn From 1938

What does it say about the state of American action films that most of them still need to attend a few lectures from The Adventures of Robin Hood 101?

So back in 1938, Warner Bros. released what was at the time the most expensive movie they'd ever produced, a lavish production of the Robin Hood legends shot in full-color photography and staring the up-and-coming Errol Flynn. . . and in doing so cemented the blueprint for a perfect action movie. One followed by the likes of Raiders of the Lost Ark, Die Hard, and The Matrix, but not nearly enough others.

As was sometimes the case under the old studio system, two directors ended up headlining the project: William Keighley and Michael Curtiz (of Casablanca fame) shared credit on the film, the latter responsible for the now-legendary action sequences. And while plenty of other directors have aped some of the movie's trademarks (such as the Chatty Swordsmen or the iconic Dueling Shadows), most seem to have forgotten the care that went into the rest of the film to make a truly perfect action film.

So here are some Cliff's Notes:

Monday, March 26, 2012

The Retaking of Mass Effect 3

Okay, so I know I'm not the only person on the internet to think that this whole business has been a giant cluster-cuss. Things have gotten so skewed and murky and loud on all sides that I don't think there's a "right" or "wrong" anymore. But there is something that I found a bit. . . well, unique. It'll take me a while to lay it all out, but I think it's fairly interesting.

Now I've gone on record already as saying I'm okay with the way Mass Effect 3 ended. Not thrilled (at least, not by the last 10 minutes or so - nearly everything else was orgasmic), but it felt. . . I guess "appropriate" for my personal Shepard. It also raised some questions and introduced some, shall we say, poorly-established wrinkles to the series in terms of how it chose to handle some story reveals and wrap up (or not) various plot and character threads. It definitely bears the hallmarks of either a confused or rushed ending development cycle (anyone who played Knights of the Old Republic II: The Sith Lords is all-too familiar with this), and this is unfortunately a symptom of how game development has progressed this generation.