I don't often talk in-depth about video games on this blog, but having finished Crystal Dynamics' TOMB RAIDER reboot some time ago and finding that it's still holding as one of my favorite gaming experiences of the year, and that it feeds into a interesting discussion occuring in the gaming industry right now, I thought I'd look at how this franchise has grown, and why the newest entry is a great step forward for the title's main character.
First, some history. In the mid-1990's, Sony's brand-new Playstation console was in search of an icon to call its own, an answer to the legendary Mario or the still-popular Sonic who were synonymous with their own parent companies. And for a moment there, it seemed that the Playstation's search was over with the arrival of archaeologist/action heroine Lara Croft. Debuting with 1996's smash hit TOMB RAIDER, Lara was an immediate sensation, but not because she was a compelling, relatable character, but because. . . well, because of two obvious reasons:
Lara was Indiana Jones with boobs, a hyper-sexualized male fantasy who, through a half-dozen games, two movies, and a comic series, has been eye candy first, and a character a distant third (sorry).
But then something changed. A couple years ago, Crystal Dynamics decided to take the franchise in a completely new direction and redesign the game-play mechanics and the franchise's main character from the ground up. Going back to Lara's roots, they delivered a younger, less experienced version of the popular heroine to show her violent and heroic origins, and in doing so created easily the most adult take on the character - and one of the most clever female protagonists in years - that the medium had ever seen.